A game about making music.

Drop drums, layer melodies, twist effects, shape your mix, and turn sketches into finished tracks. Built on a real audio engine with custom DSP, MIDI support, and WAV export. Windows, Mac, Linux, Android, and Steam Deck. Free beta available now.

Never made music before? Make your first beat in 5 minutes.

9 instruments Drums, bass, synth, groove, guitar, arp, sampler, electric, vocal
81 voices Custom DSP engine with zero-GC audio thread
5 platforms Windows, Mac, Linux, Android, Steam Deck
16 languages Free & open early access
DAWG NEON - cyberpunk bedroom studio with beat grid, MIDI keyboard, neon cityscape, and cat
DAWG Digital Audio Workstation Game

Everything you need to make a full track.

From the first kick to the final master. 9 instruments, a mixer, FX rack, arrangement view, and WAV export - all in one focused environment.

Instruments
9 instruments Drums, bass, synth, groove, guitar, arp, sampler, electric, vocal.
  • Drums - kick, snare, hat, perc. Multiple kits.
  • Bass - sub, synth, 808, pluck, reese, 303
  • Synth - lead, supersaw, acid, hoover, brass, digital
  • Groove - rhodes, wurli, clav, hammond, pad, vintage, piano
  • Guitar - acoustic, clean, crunch, distort, funk, nylon
  • Arp - classic, trance, acid, chip, bellish, sweep
  • Sampler - 8-slice sample playback
  • Electric - vocoder, talkbox, daft, choir, robot, whisper
  • Vocal - formant synthesis (aah, eeh, ooh, choir, robot vox)
Full instrument details →
Grid
Dual grid modes Step sequencer + piano roll. Switch freely.

Simple mode: tap cells on a grid to build patterns. Each row is a pitch or drum sound. 8, 16, 32, 64, or 128 steps. Scale-locked so everything sounds good.

DAW mode: full piano roll with chromatic viewport. Draw notes with variable length, adjust velocity, drag to reposition. Marquee selection, quantize, snap-to-grid.

Switch between modes anytime. Your notes carry over - nothing lost.

Step sequencer guide →
Mixer
Live mixer Per-channel faders, VU meters, LUFS monitoring.

Every instrument gets its own channel strip: volume fader, pan knob, mute, solo. The master bus has a real-time spectrum analyzer, VU meters, and integrated LUFS loudness monitoring.

  • Per-channel sidechain compression
  • Pattern slot switching (A/B/C/D scenes)
  • Velocity control per channel
  • Touch-friendly faders on all platforms
Under the hood →

From blank grid to finished track.

Four steps. That's the whole workflow.

1

Load up

9 instruments, each with its own sound bank. Pick drums, bass, synth, vocal - whatever fits your vibe.

2

Tap it out

Hit cells on the grid, play keys on a MIDI controller, or finger-drum on your phone. The sequencer does the rest.

3

Twist the knobs

Filter, drive, reverb, delay - per instrument. Open the mixer, ride the faders, watch the VU meters bounce.

4

Ship it

Render to WAV. Drop it on SoundCloud, use it in a video, send it to your friends. It's yours.

See it in action.

Gameplay and development in motion.

Audio tuning and testing Dialing in the sound engine, one knob at a time.
DAWG in action Watch a full beat get built from scratch.
100 days of development From first prototype to 9 instruments.

Built on a real audio engine.

Custom DSP. Per-voice processing. Sample-accurate scheduling. No shortcuts.

Signal flow

Every note runs through the same real-time pipeline - from key press to speaker output.

Input — Note trigger Grid tap, MIDI key, gamepad button, or touch. Velocity-sensitive.
🖱
Click
👆
Tap
🎹
MIDI
🎮
Gamepad
🎶
DAWG

Every input feeds the same velocity-sensitive note trigger. No configuration needed.

🎼
Voice — Per-voice synthesis Dual oscillators, wavetable + PolyBLEP, FM, unison, filter, ADSR envelopes.
DAWG tuning panel - oscillators, filter, envelopes, LFO, delay

Every voice runs its own filter, envelope, and LFO stack. 81 simultaneous voices, zero garbage collection.

FX — Effects chain Saturation, reverb, delay, chorus. Per-instrument. All sample-accurate.
DAWG FX pad - X/Y control for filter and delay

Drag the FX pad to morph filter and delay in real time. Per-instrument effects, synced to BPM.

🎛
Mix — Mixer bus Per-channel volume, pan, mute, solo. Master VU meters + LUFS monitoring.
DAWG mixer - 7 channel faders with pan, send/return, and master

7 channels, each with volume, pan, and send/return. Master bus with VU meters and LUFS monitoring.

What makes it real

  • Zero-GC audio thread. No garbage collection in the synthesis path. Real-time performance, not offline rendering.
  • 81 simultaneous voices. Full polyphony across all instruments. No voice stealing under normal use.
  • Sample-accurate scheduling. Notes land exactly on the tick. No drift, no jitter.
  • No DAW required. Self-contained environment. Open it, make music, export. DAWG is the DAW.
  • Adaptive interface. The grid reshapes for each instrument. Drums get pads, melodics get piano rolls.

Play it your way.

DAWG supports every input method Unity can handle. Plug in a MIDI keyboard, use touch on a tablet, or play with a gamepad on the couch.

Touch Tap pads, drag notes, twist knobs. Fingers first.
  • Single tap - toggle grid cells on/off
  • Drag across cells - fill a row quickly
  • Multi-touch - play chords in real time
  • Tilt device - modulate FX via accelerometer
  • Shake - randomize patterns

Works on Android phones, tablets, touchscreen laptops, and Steam Deck touchscreen.

Touch production guide →
Mouse & keyboard Click, drag, scroll. Full shortcut set.
  • Space - play/stop
  • 1-9 - switch instrument tabs
  • T - open tuning panel
  • C - clear current tab
  • Ctrl+Z/Y - undo/redo
  • Arrow keys - navigate grid
Full shortcut reference →
MIDI USB and Bluetooth. Plug in and play.
  • Any class-compliant USB or Bluetooth controller
  • Note on/off with velocity
  • Pitch bend, mod wheel, sustain pedal
  • CC mapping for hardware knobs
  • Record performances live into patterns
MIDI details →
Gamepad Xbox, PlayStation, Steam Deck. Couch ready.
  • A/Cross - toggle pad / confirm
  • D-Pad - navigate grid
  • LB/RB - switch tabs
  • Right Stick - FX XY pad control
  • Triggers - BPM up/down (analog)
  • Start - play/stop
Full gamepad mapping →

Also supports accelerometer and gyroscope for motion-based expression, microphone input for sampling, and USB audio interfaces (ASIO on Windows) for low-latency monitoring.

From pocket to studio.

Every device connects to your main device. Phone, PC, or Steam Deck is always the hub.

📱
On the go Phone + headphones. Make beats anywhere.
📱
Phone
🎧
Headphones
or earbuds

Tap the grid, twist effects, export WAV. Touch-first interface means your fingers are the controller. Wired earbuds for zero latency, Bluetooth for convenience, USB-C for lossless digital audio.

Android guide →
🎹
Backpack studio Phone + MIDI keyboard + headphones.
🎹
MIDI
keyboard
📱
Phone
🎧
Headphones

MIDI keyboard connects to your phone via Bluetooth or USB OTG. Headphones via Bluetooth, 3.5mm, or USB-C. Play melodies by hand, hear the result instantly. Fits in a backpack. DAWG Approved: RockJam Go 25.

Recommended gear →
💻
At the desk PC or Mac + MIDI keyboard + headphones.
🎹
MIDI
keyboard
💻
PC / Mac
🎧
Headphones

MIDI keyboard plugs in via USB or pairs over Bluetooth. Headphones via the audio jack, USB, or Bluetooth. Mouse and keyboard for the grid and mixer. The most common DAWG setup.

Keyboard shortcuts →
🎮
On the couch Steam Deck or PC + gamepad + headphones.
🎮
Gamepad
💻
PC / Steam
Deck
🎧
Headphones

Lean back with a gamepad - Xbox, PlayStation, or 8BitDo. Steam Deck has controls built in. D-pad to navigate, triggers for BPM, bumpers to switch tabs. Headphones via 3.5mm, USB, USB-C, or Bluetooth. DAWG Approved: 8BitDo Ultimate.

Steam Deck guide →
🎵
Home studio MIDI keyboard + audio interface + monitors.
🎹
MIDI
keyboard
💻
PC / Mac
🎛
Audio
interface
🔊
Studio
monitors

MIDI keyboard connects via USB or Bluetooth. If your keyboard has 5-pin DIN MIDI output, connect it to the audio interface's MIDI input instead - the USB cable carries both audio and MIDI to the PC. Monitors connect to the interface over balanced TRS or XLR. Low-latency ASIO output, proper monitoring, VU metering. This is what DAWG is developed on. DAWG Approved: RockJam Go 25 + MOTU M4.

Recommended gear →
🎤
Recording Mic + audio interface + PC. Sample real sounds.
🎤
Microphone
🎛
Audio
interface
💻
PC / Mac

XLR or 6.3mm mic into the audio interface, USB to the PC. Monitor through the interface's headphone jack with zero-latency direct monitoring. Record into the Recording Booth - build custom drum kits from real objects, or feed the Looper for auto-sliced beat loops. On mobile, your phone's built-in mic or a wireless mic like the DJI Mic 2 works too. DAWG Approved: MOTU M4.

Recording Booth →

About DAWG Tools.

A solo-built studio focused on music creation software and professional Unity packages.

Product

DAWG

A game about making music. Drop drums, layer melodies, twist effects, shape your mix, and export finished tracks. Windows, Mac, Linux, Android, and Steam Deck.

Dev tools

DAWG Tools for Unity

Production-tested packages extracted from the DAWG engine. OKLab color science, frame-rate independent smoothing, DSP primitives, and text animation.

Philosophy

Built with care

One codebase, one developer. No committee design. Every feature earns its place. Actively developed and updated regularly.

Custom DSP Every oscillator, filter, and effect is written from scratch. No middleware.
Privacy-first No accounts, no analytics, no tracking. All data stays on your device.
16 languages HQ fonts for CJK, Devanagari, Thai, Arabic. Not placeholder squares.
Solo-built One developer, zero bloat. Every feature earned its place.

No account. No bloat. No catch.

Download DAWG and start making music in under a minute. 9 instruments, real-time DSP engine, MIDI support, dual grid modes, mixer, and WAV export. Runs on Windows, Mac, Linux, Android, and Steam Deck.

Early access - shipping fast, updated regularly. Some features shown here are landing in upcoming builds. The beta is free while it lasts.

Download on itch.io

Professional packages from the DAWG engine

The same DSP, color science, and animation tech that powers DAWG - extracted into standalone Unity packages. OKLab Pro, Smooth Pro, DSP Primitives, and more. Production-tested, zero-allocation, fully documented.

Explore Unity Tools