Audio tuning and testing ↗
Testing instrument sounds and tuning controls.
Steam release date to be announced.
Try the current demo on itch.io.
Choose an instrument, write a pattern, then arrange and mix it with the other parts.
Instruments, sequencing and mixing. Open a section for the details.
Simple mode: tap cells on a grid to build patterns. Each row is a pitch or drum sound. 8, 16, 32, 64, or 128 steps. Notes can be restricted to the selected scale.
DAW mode: full piano roll with chromatic viewport. Draw notes with variable length, adjust velocity, drag to reposition. Marquee selection, quantize, snap-to-grid.
Switch between the two views to edit the same notes.
Step sequencer guide →Every instrument gets its own channel strip: volume fader, pan knob, mute, solo. The master bus has a real-time spectrum analyzer, VU meters, and integrated LUFS loudness monitoring.
Oscillators, envelopes, filters and effects control the sound of each instrument.
Adjust the instrument’s filter and effects, then balance its level in the mixer. The video shows guitar testing.
Digital signal processing (DSP) generates and changes the audio you hear. These controls set the waveform, its tone and how it develops during a note.
An oscillator repeats a waveform at the note’s frequency. A sine wave gives a smooth tone; saw and pulse waves contain more harmonics. Mix sources and adjust their tuning to change the starting sound.
An ADSR envelope changes a level over time: attack is the rise, decay falls toward the sustain level, and release is the fade after the note ends. A short attack suits a pluck; a slower attack lets a pad swell in.
A low-pass filter removes frequencies above its cutoff, making a sound darker. A high-pass filter reduces the low end. Resonance emphasizes frequencies near the cutoff. Moving the cutoff changes the tone while the note plays.
Delay repeats the sound; reverb adds a decaying sense of space. Saturation adds harmonics, while chorus mixes in modulated copies. Balance the processed sound with the dry signal so the original note stays clear.
Connect over local Wi-Fi in Jam Mode and make music in the same session.
Explore Jam Mode on itch.ioExplore the September development build. Open a view, then select an image to see it full-size.
Mixer and FXPer-channel faders, waveform display, VU meters, and an XY effects pad with filter, delay, reverb.Testing instrument sounds and tuning controls.
Watch a full beat get built from scratch.
From first prototype to 9 instruments.
Use the mouse and keyboard, a touchscreen, a MIDI controller or a gamepad.
Platforms & availabilityWorks on Android phones, tablets, touchscreen laptops, and Steam Deck touchscreen.
Touch production guide →Connect by USB on a computer, USB OTG on Android, or USB-C / a USB hub on Steam Deck. Use Bluetooth MIDI with compatible devices. An audio interface is optional.
Also supports accelerometer and gyroscope for motion-based expression, microphone input for sampling, and USB audio interfaces (ASIO on Windows) for low-latency monitoring.
Your phone, computer or Steam Deck is the hub. Find the connections for your setup.
Tap the grid, twist effects, export WAV. Touch-first interface means your fingers are the controller. Choose wired or wireless headphones to suit your setup.
Android guide →MIDI keyboard connects to your phone via Bluetooth or USB OTG. Headphones via Bluetooth, 3.5mm, or USB-C. Use the keyboard to play and record melodies. DAWG Approved: RockJam Go 25.
Recommended gear →MIDI keyboard plugs in via USB or pairs over Bluetooth. Headphones via the audio jack, USB, or Bluetooth. Mouse and keyboard for the grid and mixer. The most common DAWG setup.
Keyboard shortcuts →Lean back with a gamepad - Xbox, PlayStation, or 8BitDo. Steam Deck has controls built in. D-pad to navigate, triggers for BPM, bumpers to switch tabs. Headphones via 3.5mm, USB, USB-C, or Bluetooth. DAWG Approved: 8BitDo Ultimate.
Steam Deck guide →MIDI keyboard connects via USB or Bluetooth. If your keyboard has 5-pin DIN MIDI output, connect it to the audio interface's MIDI input instead - the USB cable carries both audio and MIDI to the PC. Monitors connect to the interface over balanced TRS or XLR. Low-latency ASIO output, proper monitoring, VU metering. This is what DAWG is developed on. DAWG Approved: RockJam Go 25 + MOTU M4.
Recommended gear →XLR or 6.3mm mic into the audio interface, USB to the PC. Monitor through the interface's headphone jack with zero-latency direct monitoring. Record into the Recording Booth - build custom drum kits from real objects, or feed the Looper for auto-sliced beat loops. On mobile, your phone's built-in mic or a wireless mic like the DJI Mic 2 works too. DAWG Approved: MOTU M4.
Recording Booth →Get notified when DAWG releases on Steam. You can try the current demo on itch.io while development continues.
Steam release date to be announced.
Find current downloads and demo options on itch.io.
Some features shown may be ahead of the public build.
DAWG is a music-making app with a step sequencer, playable instruments, effects and a mixer. It’s made by one developer, with new builds, changes and work in progress shared in the devlog.
Meet DAWG ↗DAWG Tools also makes Unity packages for color, motion, audio and text animation, developed alongside DAWG. Explore OKLab Pro for color and Smooth Pro for motion, with features and usage on each package page.
Explore Unity Tools ↗More reliable live editing, sound-model visualizations for Guitar and Vocal, pattern improvements and updated bedroom artwork.

Updated macOS and Linux builds, plus improvements to patterns, playback, reverb, the interface and Jam Mode.
DAWG live mixerMore realistic guitar and vocal modelling, better Auto Pattern results and new session templates.