Professional packages from
the DAWG engine.

The same systems that power DAWG, extracted into standalone Unity packages. Production-tested in a shipping app. Zero-allocation where it matters. Fully documented.

Unity 2021.3+ LTS No external dependencies Editor tools included

Ready for production.

Tested, documented, and shipping. Drop them into your project today.

OKLab Color Inspector Pro Available

Perceptual color for Unity. Based on Bjorn Ottosson's OKLab - the color space behind CSS Color Level 4 and Figma.

  • RGB-to-OKLab conversion with gamut-safe clamping. Perceptual lerp without muddy midpoints.
  • Lightness, chroma, and hue decomposition. Hue-preserving adjustments that actually work.
  • WCAG contrast ratio checking, auto text color selection, perceptual delta measurement.
  • Palette generation: 5 harmony modes (complementary, triadic, analogous, split, tetradic), constrained ramps, one-click UI theme from any accent color.
  • Editor windows: Color Inspector for side-by-side RGB vs OKLab comparison. Palette Builder with export to .hex, .gpl, C# snippet, or ScriptableObject.

Smooth Pro Available

Frame-rate independent smoothing. The drop-in fix for the broken Lerp(value, target, 0.1f) pattern.

  • Smooth.Exp(), ExpHalfLife(), ExpAngle() for float, Vector2, Vector3, Quaternion, and Color.
  • Spring dampers: critically damped (fastest, no overshoot), bouncy (elastic), and general second-order with any damping ratio.
  • 30+ easing functions: Quad through Bounce, each with In/Out/InOut variants. SmoothStep and SmootherStep.
  • Editor: Smooth Inspector with live comparison graphs (broken vs correct), spring response curves, dt stress testing across frame rates.
  • Migration helper: converts your existing broken lerp values to correct exponential speeds. Copy-paste ready code snippets.

Coming soon.

Actively being built. Extracted from the same codebase, same quality bar.

DSP Primitives Pro In development

Zero-allocation, audio-thread-safe DSP building blocks. Extracted from a shipping real-time music app.

  • PolyBLEP oscillators (saw, square, triangle), TPT state variable filter (LP/HP/BP/Notch simultaneous output), noise generators (white + pink).
  • Complete polyphonic Voice struct: dual oscillators, FM synthesis, wavetable, filter, unison, envelope - all in one allocaton-free pipeline.
  • Saturation library: SoftClip, Tanh, HardClip, TubeSaturation with drive compensation. Schroeder reverb and stereo chorus.
  • Fast math utilities: SinApprox (~0.1% error), ExpApprox, MidiToFrequency, denormal protection - all designed for the audio thread.
  • Editor: DSP Workbench with real-time oscilloscope, transfer curve visualization, piano keyboard, and live audio preview.
Aₚ

Text Animator Pro In development

Per-glyph text animation for TextMeshPro. 14 built-in effects, typewriter reveal, audio-reactive, zero-alloc vertex deformation.

  • 9 idle effects (Wave, Shake, Wobble, Meltdown, Pulse, Swing, Jitter, Dangle, Elastic) and 3 entrance effects (Bounce, Fade, Fall).
  • 2 audio-reactive effects: BeatPulse (scale punch on beat, bass bounce) and AudioWave (amplitude modulated by spectrum).
  • Rich markup system: {wave amp=3 freq=2}text{/wave}, ScriptableObject presets, inline pauses, skip regions.
  • Typewriter reveal with configurable speed, auto punctuation pauses, and completion events.
  • Cursor proximity field, effect crossfade/morph, container clamping. Three accessibility modes: Full, ReducedMotion, Static.
🔍

X-Ray Pro In development

X-ray your Unity codebase. Interactive 3D architecture map with automatic classification and dependency analysis.

  • Scanner parses .asmdef boundaries and .cs files for namespaces, classes, using statements, and dependency edges. Tested up to 1,500 files.
  • 7-rank taxonomy auto-classifier: Kingdom, Phylum, Class, Order, Family, Genus, Species. Detects roles: Port, Adapter, Controller, Singleton, Factory.
  • WebGL instanced rendering via Cytoscape.js. 1,000+ nodes at 60fps on integrated GPUs. Four layout modes including force-directed 3D.
  • 5 analysis lenses: Architecture (boundaries), Risk (god classes, circular deps), Coupling (fan-in/out, instability), Governance (change frequency), Release (blast radius).
  • Hub and bridge detection, shortest path analysis, JSON/CSV/PNG export, CI-friendly API.
🎨

Dynamic Theme Builder In development

Runtime theme system for Unity UI. Create, preview, and hot-swap full visual themes at runtime.

  • Palette generation from accent colors with OKLab-powered perceptual harmony.
  • Contrast-safe token system ensuring WCAG compliance across generated themes.
  • Hot-swap themes at runtime without rebuilding UI hierarchy.
  • Built on OKLab Pro's color science for perceptually uniform results.

Real tools from a real project.

Every package here was extracted from a shipping music creation app with 9 instruments, a custom DSP engine, and 400,000+ lines of C#. These aren't theoretical libraries - they solve problems we hit in production.