Windows
Where DAWG is built. Mouse, keyboard, touch, MIDI, audio interfaces - all work. ASIO support for pro-level latency. Windows 10 and 11.
macOS
Apple Silicon and Intel. CoreAudio for low latency. USB and Bluetooth MIDI. Just works.
Linux
Ubuntu, Fedora, Arch, you name it. ALSA + PulseAudio. MIDI through ALSA MIDI.
Android
Touch-first interface for phones and tablets. Multi-touch, Bluetooth MIDI, USB audio via OTG. Big tap targets, responsive controls. Make beats on the train.
Steam Deck
Gamepad controls, trackpads for the grid, touchscreen for quick taps. Plug in a USB-C MIDI keyboard and you've got a portable studio on the couch.
Every input you can think of
- Touch and pen - multi-touch, stylus, fingers-first
- Mouse and keyboard - click, drag, scroll, shortcuts
- MIDI controllers - USB and Bluetooth, keys, pads, knobs
- Gamepad - Xbox, PlayStation, Steam Deck, generic
- Accelerometer + gyroscope - tilt to modulate on mobile
- Microphone - audio input for sampling
- Audio interfaces - USB for pro monitoring
Same app, every platform
DAWG is the same app on every device. Same instruments, same effects, same mixer, same export. The interface adapts to your screen size and input method.
Where people actually use DAWG
These numbers are from real downloads across all platforms. Not projections, not targets - actual usage from the first public beta.
46% Windows
The largest share. Desktop producers with keyboards, mice, MIDI controllers, and audio interfaces.
29% Android
Nearly a third of all users are on phones and tablets. Touch-first beat making is real, not a gimmick.
15% macOS
Mac users are a significant slice. CoreAudio, USB and Bluetooth MIDI - all working.
10% Linux
Including Steam Deck. A smaller but dedicated audience that cares about open platforms.
Every platform is tested and working. The only one missing is iOS - we need an Apple Developer account to ship there. It's coming.
Pick your platform.
DAWG runs on all platforms. Download the beta and start making music.
Download on itch.io